Sgt. Leigh Ann Hester of the 617th Military Police Company, a National Guard unit out of Richmond, Ky., received the Silver Star for actions during a convoy ambush in Iraq. She was the first woman to earn that medal since World War II. Interestingly, Sgt. Hester was flown back to the United States shortly thereafter so that her body could be used as a model for an official war game of the US Army. Games and simulations are widely used as teaching tools; technology has changed how they are implemented, in business, government, and in the classroom as well.

Look at Oregon Trail, for example. Before computers became standard classroom features (in a substantial number of schools, anyway), elementary school children played Oregon Trail as teams over time, keeping score on the blackboard. Some things weren't possible: hunting--one of the high points on the computer--couldn't happen, of course. But the basics were the same: team work, character selection, consequences of decisions, situational choice of information application, active engagement of empowered learners. Although less of an immersive interactive experience, Carmen Sandiego (and where in the world is she these days?) is another game that can be played without a computer.
Would James Gee writing in "Learning by Design: Games as Learning" agree? Although his article appears as a fervent lobbying force for the inclusion of electronic games in the classroom, embedded early in the article he somewhat tempers his advocacy, "I believe that we can make school and workplace learning better if we pay attention to good computer and video games. This does not necessarily mean using game technologies in school and at work, though that is something I advocate."
I'd change his statement somewhat. As he points out, contemporary education has admitted the validity of a variety of learning styles--and a variety of reasons for learning. No, not everyone will benefit from video and computer games in school--in fact, they would slow down learning for some kinds of thinkers. Their effectiveness, as well, would be dependent on the skill of the educator guiding the classroom experience. I'd advocate them in some subjects, in some grades, for some students.
Good educators have devised a plethora of learning experiences that achieve the goals Gee has outlined. The educator who knows when and what teaching tool to implement for whom approaches god-like proportions. So, my question is, who is Gee's audience? Is he, perhaps, singing to the choir?

